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	<title>KissAppGames</title>
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		<title>IndieGames</title>
		<link>http://www.kissappgames.com/home</link>
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		<pubDate>Fri, 12 Oct 2012 19:37:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.kissappgames.com/?p=408</guid>
		<description><![CDATA[Went to IndieCade last week. There we&#8217;re many interesting games and it was refreshing to see games that break the tried and true models that proliferate the market. Like this one: Not that tried and true methods are not viable. This game wasn&#8217;t at IndieCade but looks very cute: Just some musings before I go [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.kissappgames.com/wp-content/uploads/2012/10/indiecade.jpg"><img src="http://www.kissappgames.com/wp-content/uploads/2012/10/indiecade.jpg" alt="" title="indiecade" width="200" height="167" class="aligncenter size-full wp-image-409" /></a></p>
<p>Went to IndieCade last week. There we&#8217;re many interesting games and it was refreshing to see games that break the tried and true models that proliferate the market. </p>
<p>Like this one:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/JLPC_fIO3O4" frameborder="0" allowfullscreen></iframe></p>
<p>Not that tried and true methods are not viable. This game wasn&#8217;t at IndieCade but looks very cute:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/rb6U9e5CsYU" frameborder="0" allowfullscreen></iframe></p>
<p>Just some musings before I go back to making some icons and game screens. </p>
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		<title>So you want to make an iOS game??</title>
		<link>http://www.kissappgames.com/home</link>
		<comments>http://www.kissappgames.com/home#comments</comments>
		<pubDate>Tue, 18 Sep 2012 21:45:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.kissappgames.com/?p=399</guid>
		<description><![CDATA[Well when we started this process over a year back I really thought making a game would be easy. I&#8217;ve worked on hundreds of projects of a much larger scale. But doing this on your own with a small team, bootstrapping and somewhat isolated, it ain&#8217;t easy. I have alot of respect for all those [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.kissappgames.com/wp-content/uploads/2012/09/fearandloathing.jpg"><img src="http://www.kissappgames.com/wp-content/uploads/2012/09/fearandloathing.jpg" alt="" title="fearandloathing" width="340" height="148" class="aligncenter size-full wp-image-400" /></a></p>
<p>Well when we started this process over a year back I really thought making a game would be easy. I&#8217;ve worked on hundreds of projects of a much larger scale. But doing this on your own with a small team, bootstrapping and somewhat isolated, it ain&#8217;t easy. I have alot of respect for all those indies out there. </p>
<p>However the good news is we are getting closer to release, we have the iPad and iPhone build with all the levels in. Some performance issues to work out and a few structural things to put in place. </p>
<p>How does it feel to be this close to being done? Kind of terrifying. Gawd, I&#8217;m such a girl.</p>
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